Tuesday, June 9, 2009

Protoss part 2

In this post this is telling you what kinda unit that the Protoss is and how powerful these units are.


Probe are Build unit. Can harvest minerals and vespene gas. Can warp in structures. Like in the original, doesn't have to remain nearby a structure to warp it in. Light armor.


Zealot are melee warrior capable of attacking ground units. Can charge targets with upgrade at Twilight Council. Light armor.


Stalker are Attacks ground and air targets, four legged ground unit. Can Blink with upgrade at Twilight council. Armored unit.


Nullifier are Floating support unit that can create force fields (field lasts 15 seconds, impedes ground unit movement) and cast Anti-Gravity (suspends ground units and buildings in the air for 12 seconds). Light armor.


Immortal are Large four-legged ground unit that attacks other ground units. Shields will deflect attacks that cause large amounts of damage. Hardened Shield upgrade at Twilight Council. Armored unit.


High Templar are Support unit, floats along the ground. Casts Hallucination (generates a double of a target unit which cannot deal damage and dies easily, but works as a distraction) and Psi Storm (area of effect damage). Light armor.


Dark Templar are Permanently cloaked ground unit capable of attacking other ground units. Light armor.


Archon are Created by merging two High or Dark Templar. Process destroys the Templar. Resulting Archon unit is capable of inflicting tremendous damage. It has very little health, but heavy shields. Light armor.


Phase Prism are Flying transport unit that can double as a portable pylon, putting forth a warp field around it when deployed, though it must remain immobile to do so. Armored unit.


Observer are Permanently cloaked flying spy unit. Can detect. Light armor. Colossus – Massive robotic walker unit that attacks ground targets. Can move across tiers of terrain without the use of ramps. Armored unit.


Phoenix are Air-to-air combat unit. Can trigger Power Overload ability to rapidly attack 6 other targets in close proximity. Has a brief "dizzy" state after triggering this ability lasting several seconds.


Warp Ray are Flying ship that can attack ground and air units with a concentrated energy beam. The longer the beam stays active on the target, the more damage it's able to do.


Carrier are Large flying ship that attacks air and ground targets with Interceptors, small attack drones built on the ship. When the Carrier is selected you can order it to auto-build interceptors, which will then automatically attack enemies within range. Carrier can hold 8 Interceptors.


Mothership are Massive floating base armed with several special abilities. Can siphon energy to itself from other units possessing energy. Can use Planet Cracker (energy beam that strikes directly below mothership for 15 seconds. Mothership can be moved around in the meantime) Time Bomb (reduces enemy attack and movement speed for 15 seconds) and Vortex (Creates a gravity vortex for 30 seconds that slows and damages nearby units, leaving structures unaffected).

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